Vol 8, No 2 (2017) > Industrial Engineering >

Design of a Mobile Game Application to Support Hand Rehabilitation of Stroke Patients in Indonesia

Johanna Renny Octavia, Livia Natasha



Stroke is a leading
cause of death in Indonesia. A stroke can paralyze multiple parts of an
individual’s body, including the hand. While therapy for stroke rehabilitation
should be done repetitively over a long period of time, some stroke patients do
not have adequate access to conduct therapy in a rehabilitation centre.
Therefore, this research focuses on the design of a mobile game application as
an alternative therapy to support hand rehabilitation for stroke patients. Our
research applied the interaction design lifecycle model, which consists of the
process of identifying the needs, designing the concept based on user needs,
building a prototype based on the design concept, and evaluating the prototype
with stroke patients, as the potential users, and a doctor who is an expert in
stroke rehabilitation. The evaluation results show that stroke patients can
interact well with the designed mobile game application, and they felt that the
game was a good exercise tool for them to use as part of their stroke therapy.

Keywords: Design; Hand rehabilitation; Mobile game; Stroke

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