Vol 8, No 2 (2017) > Industrial Engineering >

Design of a Mobile Game Application to Support Hand Rehabilitation of Stroke Patients in Indonesia

Johanna Renny Octavia, Livia Natasha

 

Abstract:

Stroke is a leading
cause of death in Indonesia. A stroke can paralyze multiple parts of an
individual’s body, including the hand. While therapy for stroke rehabilitation
should be done repetitively over a long period of time, some stroke patients do
not have adequate access to conduct therapy in a rehabilitation centre.
Therefore, this research focuses on the design of a mobile game application as
an alternative therapy to support hand rehabilitation for stroke patients. Our
research applied the interaction design lifecycle model, which consists of the
process of identifying the needs, designing the concept based on user needs,
building a prototype based on the design concept, and evaluating the prototype
with stroke patients, as the potential users, and a doctor who is an expert in
stroke rehabilitation. The evaluation results show that stroke patients can
interact well with the designed mobile game application, and they felt that the
game was a good exercise tool for them to use as part of their stroke therapy.

Keywords: Design; Hand rehabilitation; Mobile game; Stroke

Full PDF Download

References


Adystiani, R.Y., 2014. Ini Dia 10 Penyebab Kematian Tertinggi di Indonesia. Available online at http://www.aura.co.id/articles/Kesehatan/522-ini-dia-10-penyebab-kematian-tertinggi-di-indonesia

Anna, L.K., 2012. Video Game untuk Terapi Pasien Stroke. Available online at http://tekno.kompas.com/read/2012/07/21/13182925/video.game.untuk.terapi.pasien.stroke

Candra, R., 2014. Perawatan Pasca Stroke di Rumah. Available online at http://rsuddrsoerotongawi.com/ drupal21/perawatan-pasca-stroke-di-rumah

Kurlowicz, L., Meredith, W., 1999. The Mini Mental State Examination (MMSE). Available online at https://www.mountsinai.on.ca/care/psych/on-call-resources/on-call-resources/mmse.pdf

Preece, J., Rogers, Y., Sharp, H., 2011. Interaction Design: Beyond Human-Computer Interaction, 3rd Edition. New York: John Wiley & Sons

Rijal, T., 2015. Makalah tentang Penyakit Stroke. Available online at http://www.sanggarkesehatan.com/ 2015/06/makalah-tentang-penyakit-stroke.html

Silvia, H.N., 2015. Pemeriksaan dan Pengukuran Kekuatan Otot/Manual Muscle Testing Techniques of Manual Examination. Available online at http://physiosilvia.com/pemeriksaan-dan-pengukuran-kekuatan-otot-manual-muscle-testing-techniques-of-manual-examination. html

Syah, E., 2014. 9 Fakta Tentang Stroke. Available online at http://www.medkes.com/2013/12/9-fakta-tentang-stroke.html

Team, F.G., 2014. Rehabilitation Gaming System Uses Game Training to Treat Stroke Patients. Available online at http://www.fitness-gaming.com/news/markets/health-and-rehab/rehabilitation-gaming-system-uses-game-training-to-treat-stroke-patients.html#.VtFL3Zx97IU

Ulrich, K.T., Eppinger, S.D., 2012. Product Design and development (Ed 5). New York: McGraw-Hill

Wirawan, R.P., 2009. Rehabilitasi Stroke Pada Pelayanan Kesehatan Primer. Jakarta: Majalah Kedokteran Indonesia